Showing posts with label Mega Man TCG. Show all posts
Showing posts with label Mega Man TCG. Show all posts

Monday, August 13, 2012

[Design Journal: Mega Man TCG - Classic Set 5] Perfect Dark

Recently, I had the privilege of taking the lead in designing the newest set of cards for the Mega Man Trading Card Game. The set is called Classic Set 5, and it is based on the fifth game in the classic Mega Man video game series. I’m now posting some Design Journal articles that will discuss some of my process in creating these new cards for the game, and offer previews of some of the new cards. This is the fourth of those articles. In the first article I talked about building synergies among minions. In the second article I talked about expanding the “Marked” and “Trap” mechanics. The third article previewed one of the most iconic bosses from the game. In this final preview of Classic Set 5 we’ll be looking at one more character card that is both new to this set, and breaks a long standing precedent.


Monday, August 6, 2012

[Design Journal: Mega Man TCG - Classic Set 5] A Sudden Reversal

Recently, I had the privilege of taking the lead in designing the newest set of cards for the Mega Man Trading Card Game. The set is called Classic Set 5, and it is based on the fifth game in the classic Mega Man video game series. I’m now posting some Design Journal articles that will discuss some of my process in creating these new cards for the game, and offer previews of some of the new cards. This is the third of those articles. In the first article I talked about building synergies among minions. In the second article I talked about expanding the “Marked” and “Trap” mechanics. Today we’ll look at one of the new character cards, and how I developed the character’s theme and mechanics.


Monday, July 30, 2012

[Design Journal: Mega Man TCG - Classic Set 5] On Your Mark, Get Trapped, Go!

Recently, I had the privilege of taking the lead in designing the newest set of cards for the Mega Man Trading Card Game. The set is called Classic Set 5, and it is based on the fifth game in the classic Mega Man video game series. I’m now posting some Design Journal articles that will discuss some of my process in creating these new cards for the game, and offer previews of some of the new cards. This is the second of those articles. You can read the first article here.


Monday, July 23, 2012

[Design Journal: Mega Man TCG - Classic Set 5] Call Me Joe

I’ve all ready posted quite a bit on this blog about the Mega Man Trading Card Game created by my brother. I posted a Design Review and several Stacking the Deck articles focused on the game. Recently, I had the privilege of taking the lead in designing the newest set of cards for this game. The set is called Classic Set 5, and it is based on the fifth game in the classic Mega Man video game series. Over the next few weeks, I’ll be posting some Design Journal articles that will discuss some of my process in creating these new cards for the game, and offer previews of some of the new cards. This is the first of those articles.


Monday, July 9, 2012

[Stacking the Deck: Mega Man TCG] Shortcut to Victory

Following up on the previous two Stacking the Deck articles, this third article will present yet another team and deck for the Mega Man Trading Card Game. If you’re not familiar with this fun TCG you can read my Design Review here.


Monday, July 2, 2012

[Stacking the Deck: Mega Man TCG] A Hard Life at Sea

Welcome back to Stacking the Deck! The idea behind these articles is to present deck ideas for various expandable card games that involve building your own deck to play with. Like the first article in this series, this second article will also present a team and deck for the Mega Man Trading Card Game. If you’re not familiar with this fun TCG you can read my Design Review here.


Monday, June 25, 2012

[Stacking the Deck: Mega Man TCG] Shock and Awe

This is the first in a new series of articles called Stacking the Deck. The idea behind these articles is to present deck ideas for various expandable card games that involve building your own deck to play with. This first article will present a team and deck for the Mega Man Trading Card Game. If you’re not familiar with this fun TCG you can read my Design Review here.


Wednesday, June 20, 2012

[Design Review] Mega Man Trading Card Game

What is the Maga Man Trading Card Game?

This is a trading card game based on the popular Mega Man video game franchise. First released almost a year ago, the game now has literally a few hundred unique cards in circulation, and an eager player base with a strong trading community and organized tournaments. In the interests of full disclosure, this is not an officially licensed game. It is a fan-made product designed and produced by my brother for us and a few of our friends. Nevertheless, I think it’s a pretty well polished design, and one of the best games me or my brother have made. I’m writing this as a Design Review, rather than a Design Journal, because my total input on the design of this game has been very minimal.