Recently, I had the privilege of taking the lead in
designing the newest set of cards for the Mega Man Trading Card Game.
The set is called Classic Set 5, and it is based on the fifth game in the
classic Mega Man video game series. I’m now posting some Design Journal
articles that will discuss some of my process in creating these new cards for
the game, and offer previews of some of the new cards. This is the fourth of
those articles. In the first article I talked about building synergies among
minions. In the second article I talked about expanding the “Marked” and “Trap”
mechanics. The third article previewed one of the most iconic bosses from the
game. In this final preview of Classic Set 5 we’ll be looking at one
more character card that is both new to this set, and breaks a long standing
precedent.
Showing posts with label Mega Man TCG. Show all posts
Showing posts with label Mega Man TCG. Show all posts
Monday, August 13, 2012
Monday, August 6, 2012
[Design Journal: Mega Man TCG - Classic Set 5] A Sudden Reversal

Monday, July 30, 2012
[Design Journal: Mega Man TCG - Classic Set 5] On Your Mark, Get Trapped, Go!
Recently, I had the privilege of taking the lead in
designing the newest set of cards for the Mega Man Trading Card Game.
The set is called Classic Set 5, and it is based on the fifth game in
the classic Mega Man video game series. I’m now posting some Design
Journal articles that will discuss some of my process in creating these new
cards for the game, and offer previews of some of the new cards. This is the second
of those articles. You can read the first article here.
Monday, July 23, 2012
[Design Journal: Mega Man TCG - Classic Set 5] Call Me Joe
I’ve all ready posted quite a bit on this blog about the Mega
Man Trading Card Game created by my brother. I posted a Design Review and
several Stacking the Deck articles focused on the game. Recently, I had the privilege of taking the
lead in designing the newest set of cards for this game. The set is called Classic
Set 5, and it is based on the fifth game in the classic Mega Man
video game series. Over the next few weeks, I’ll be posting some Design Journal
articles that will discuss some of my process in creating these new cards for
the game, and offer previews of some of the new cards. This is the first of
those articles.
Monday, July 9, 2012
[Stacking the Deck: Mega Man TCG] Shortcut to Victory
Following up on the previous
two Stacking the Deck articles, this third article will present yet another
team and deck for the Mega Man Trading Card Game. If you’re not familiar
with this fun TCG you can read my Design Review here.
Monday, July 2, 2012
[Stacking the Deck: Mega Man TCG] A Hard Life at Sea
Welcome back to Stacking the
Deck! The idea behind these articles is to present deck ideas for various
expandable card games that involve building your own deck to play with. Like
the first article in this series, this second article will also present a team
and deck for the Mega Man Trading Card Game. If you’re not familiar with
this fun TCG you can read my Design Review here.
Monday, June 25, 2012
[Stacking the Deck: Mega Man TCG] Shock and Awe
This is the first in a new
series of articles called Stacking the Deck. The idea behind these articles is
to present deck ideas for various expandable card games that involve building
your own deck to play with. This first article will present a team and deck for
the Mega Man Trading Card Game. If you’re not familiar with this fun TCG
you can read my Design Review here.
Wednesday, June 20, 2012
[Design Review] Mega Man Trading Card Game
What is the Maga Man
Trading Card Game?
This is a trading card game
based on the popular Mega Man video game franchise. First released
almost a year ago, the game now has literally a few hundred unique cards in circulation,
and an eager player base with a strong trading community and organized
tournaments. In the interests of full disclosure, this is not an officially
licensed game. It is a fan-made product designed and produced by my brother for
us and a few of our friends. Nevertheless, I think it’s a pretty well polished
design, and one of the best games me or my brother have made. I’m writing this
as a Design Review, rather than a Design Journal, because my total input on the
design of this game has been very minimal.
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