Showing posts with label Game Idea. Show all posts
Showing posts with label Game Idea. Show all posts

Thursday, April 5, 2012

[Game Idea] Mercenaries

From time to time I have a spark of an idea for a game, but it doesn't grow into a full-fledged concept. I'm going to post some of these ideas here just to share these ideas that may never be developed into a finished game. If I get a lot of positive feedback on these ideas I may do some further development on them. For the most part, though, I'm just curious to hear your thoughts on these.

 Working Title: Mercenaries
Inspiration:
Modern Art, various tactical board/card games
Premise: In the distant future, it is illegal for any government to have a standing army. So, when conflicts arise, various factions turn to mercenaries to fight their battles. These mercenaries lend a variety of specialized skills and weaponry to the highest bidder.

Thursday, March 29, 2012

[Game Idea] Phantom

From time to time I have a spark of an idea for a game, but it doesn't grow into a full-fledged concept. I'm going to post some of these ideas here just to share these ideas that may never be developed into a finished game. If I get a lot of positive feedback on these ideas I may do some further development on them. For the most part, though, I'm just curious to hear your thoughts on these.

Working Title: Phantom

Inspiration:
The Phantom of the Opera  
Premise: A disfigured genius lives beneath the Paris Opera House, and is desperate to woo one of the budding actresses. He tries to manipulate the goings-on of the Opera House in order to advance the career of his beloved, while the manager tries to turn a profit and rid them self of the "Opera Ghost".

Thursday, March 22, 2012

[Game Idea] Galactic Breakout

From time to time I have a spark of an idea for a game, but it doesn't grow into a full-fledged concept. I'm going to post some of these ideas here just to share these ideas that may never be developed into a finished game. If I get a lot of positive feedback on these ideas I may do some further development on them. For the most part, though, I'm just curious to hear your thoughts on these.

Working Title: Galactic Breakout

Inspiration: Lilo & Stitch, Pandemic


Premise: Alien genetic engineering experiments have broken out of a lab and are running amok throughout the galaxy. A team of specialists have been sent to recapture them before they cost the company too much in damages and bad PR.

Concept: The game is played on a board representing the galaxy, with different planets marked on the map. Each round, the experiment creatures (represented by mini-figures or cardboard standees) move around from planet to planet and cause damage (tracked by tokens on the board) on the planets they move to. The players (represented by different-colored pawns) move around and use actions to repair damage, research the creatures, or apply the data they've gathered to apprehending the creatures. Each experimental creature is unique (one moves more often, one causes more damage, one is more dangerous to apprehend, etc.). Players must cooperate to apprehend all of the creatures before the damage they've caused exceeds a certain limit, and the genetic research company gets shut down.