Hey, I thought I should do something a little special for my 100th post, so I created a video previewing one of my games in development. I hope you enjoy. I would love to hear any feedback you may have. Thanks for watching!
Showing posts with label board game. Show all posts
Showing posts with label board game. Show all posts
Monday, April 20, 2015
Saturday, February 14, 2015
[Design Review] Blokus
Hey, I just uploaded another short video review. This one is for the family strategy game Blokus.
Wednesday, January 21, 2015
[Design Review] Batt'l Kha'os
Posting another video review tonight - this time of the strategic tile-laying game, Batt'l Kha'os.
Labels:
Batt'l Kha'os,
board game,
Design Review,
video
Wednesday, January 14, 2015
Tiny Epic Kickstarter
Hey, I just wanted to make a quick post drawing attention to a cool looking game that's currently on Kickstarter. If you don't know what Kickstarter is, it is a website where independent creators of books, films, games, and other similar projects can get the help of others in funding their projects. In most cases, if you donate money towards funding a project, you typically get some reward. In the case of helping to fund board games, you usually get a copy of that game once it is published. Your donation effectively acts as a preorder of the game.
Saturday, December 1, 2012
I'm Back and I've Got New Games!
Hey! It has been a long time since I posted anything to this blog. I got married and moved into a new house about six weeks ago, so things have been hectic. I thought I would get back to blogging sooner than this, but it just hasn't been possible. I don't know when I'll get back to posting regularly like I was. I'm hoping to do so in January. In the meantime, I've got some new games and expansions so I thought I would do some "unboxing"/preview videos, since people seemed to enjoy those in the past and they don't require as much work as writing articles. Today I'm looking at Smiley Face and Tsuro of the Seas. Enjoy!
Labels:
board game,
card game,
Smiley Face,
Tsuro,
video
Monday, September 24, 2012
[Design Review] Infinite City

Times are good, the economy
is expanding, the workers are pouring in, and the largest city in the world is
growing exponentially! Only one corporation can control it all. Will it be
yours? Infinite City is basically a game about controlling territory. The interesting twist
is that you’re actually building the territory that you’ll control, rather than
just claiming it from a pre-made map.
Monday, September 3, 2012
[Design Review] Summoner Wars
This is a tactical board game
where cards form a major component. Basically, each player gets an army,
represented by a deck of cards. Most of those cards are soldiers of one kind or
another. You play your soldiers on a board that is a very simple 8x6 grid. You
and your opponent take turns moving your soldiers around the board and attacking
each others’ soldiers. Each player has a special unit that begins play on the
battlefield, called a summoner. If you can defeat your opponent’s summoner, you
win the game.
Labels:
board game,
card game,
Design Review,
Summoner Wars
Thursday, July 12, 2012
[Design Journal: Terra Machina] Crawling Through the Mines
I’ve been working on Terra Machina for a while now,
and I’ve been privileged to have a great group of playtesters helping with this
project. The last time we playtested this game, we did a trial run of the
game’s Adventure Mode. The mission I’m testing right now has a group of heroes
delving into crystal mines where the mechanical drones have been reprogrammed
by terrorists to attack the former owners. Overall, the game went well, but we
ran into one major problem: the mission takes too long.
Monday, June 4, 2012
[Design Journal: Terra Machina] Adventure Awaits!
![]() |
Artwork from the Mega Man Zero video game franchise. |
In the year 25XX, humans no longer dominate the Earth.
Some believe that they went extinct when the world became so damaged it could
no longer support them. Others believe they simple abandoned the planet for
more fertile lands elsewhere. Either way, they left in their place a hardier
species of mechanical men, dubbed the Progeny. Centuries have passed. The
Progeny have multiplied and formed their own cultures. Unity
City seeks to forge
bonds between disparate nations, but the terrorist acts of those with radical
views threaten to tear apart this fragile peace…
Monday, May 14, 2012
[Design Journal: Terra Machina] Androids Do Battle in the Distant Future
It is the year 25XX, and the Earth has been abandoned by
humans. Nuclear and biological warfare, coupled with rampant industrial
exploitation and waste, made the planet uninhabitable for humans. As homo
sapiens went into decline, the last leaders of science began developing a race
of artificial humanoids to replace them – a more hardy species that could
survive the rigors of the barren Earth. These mechanical men and women, dubbed the
Progeny, now walk Terra Machina, a land of machines, in place of their ancient
forebears. Will they be doomed to repeat the same joys and tragedies of their
creators?
For a short while, I’ve been developing this new board game
with the working title of Terra Machina, Latin for “Machine Earth” or “Land
of Machines”. Thematically, the
game takes inspiration from the Mega Man Zero video game series.
Mechanically, the game mixes concepts of tabletop miniatures games and card
games.
Thursday, April 5, 2012
[Game Idea] Mercenaries
From time to time I have a spark of an idea for a game, but it doesn't grow into a full-fledged concept. I'm going to post some of these ideas here just to share these ideas that may never be developed into a finished game. If I get a lot of positive feedback on these ideas I may do some further development on them. For the most part, though, I'm just curious to hear your thoughts on these.
Premise: In the distant future, it is illegal for any government to have a standing army. So, when conflicts arise, various factions turn to mercenaries to fight their battles. These mercenaries lend a variety of specialized skills and weaponry to the highest bidder.
Thursday, March 22, 2012
[Game Idea] Galactic Breakout
From time to time I have a spark of an idea for a game, but it doesn't grow into a full-fledged concept. I'm going to post some of these ideas here just to share these ideas that may never be developed into a finished game. If I get a lot of positive feedback on these ideas I may do some further development on them. For the most part, though, I'm just curious to hear your thoughts on these.
Working Title: Galactic Breakout
Inspiration: Lilo & Stitch, Pandemic
Working Title: Galactic Breakout
Inspiration: Lilo & Stitch, Pandemic
Premise: Alien genetic engineering experiments have broken out of a lab and are running amok throughout the galaxy. A team of specialists have been sent to recapture them before they cost the company too much in damages and bad PR.
Concept: The game is played on a board representing the galaxy, with different planets marked on the map. Each round, the experiment creatures (represented by mini-figures or cardboard standees) move around from planet to planet and cause damage (tracked by tokens on the board) on the planets they move to. The players (represented by different-colored pawns) move around and use actions to repair damage, research the creatures, or apply the data they've gathered to apprehending the creatures. Each experimental creature is unique (one moves more often, one causes more damage, one is more dangerous to apprehend, etc.). Players must cooperate to apprehend all of the creatures before the damage they've caused exceeds a certain limit, and the genetic research company gets shut down.
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