I’ve been working on Terra Machina for a while now,
and I’ve been privileged to have a great group of playtesters helping with this
project. The last time we playtested this game, we did a trial run of the
game’s Adventure Mode. The mission I’m testing right now has a group of heroes
delving into crystal mines where the mechanical drones have been reprogrammed
by terrorists to attack the former owners. Overall, the game went well, but we
ran into one major problem: the mission takes too long.
Showing posts with label Terra Machina. Show all posts
Showing posts with label Terra Machina. Show all posts
Thursday, July 12, 2012
Monday, June 4, 2012
[Design Journal: Terra Machina] Adventure Awaits!
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| Artwork from the Mega Man Zero video game franchise. |
In the year 25XX, humans no longer dominate the Earth.
Some believe that they went extinct when the world became so damaged it could
no longer support them. Others believe they simple abandoned the planet for
more fertile lands elsewhere. Either way, they left in their place a hardier
species of mechanical men, dubbed the Progeny. Centuries have passed. The
Progeny have multiplied and formed their own cultures. Unity
City seeks to forge
bonds between disparate nations, but the terrorist acts of those with radical
views threaten to tear apart this fragile peace…
Monday, May 14, 2012
[Design Journal: Terra Machina] Androids Do Battle in the Distant Future
It is the year 25XX, and the Earth has been abandoned by
humans. Nuclear and biological warfare, coupled with rampant industrial
exploitation and waste, made the planet uninhabitable for humans. As homo
sapiens went into decline, the last leaders of science began developing a race
of artificial humanoids to replace them – a more hardy species that could
survive the rigors of the barren Earth. These mechanical men and women, dubbed the
Progeny, now walk Terra Machina, a land of machines, in place of their ancient
forebears. Will they be doomed to repeat the same joys and tragedies of their
creators?
For a short while, I’ve been developing this new board game
with the working title of Terra Machina, Latin for “Machine Earth” or “Land
of Machines”. Thematically, the
game takes inspiration from the Mega Man Zero video game series.
Mechanically, the game mixes concepts of tabletop miniatures games and card
games.
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