Showing posts with label Gamma World. Show all posts
Showing posts with label Gamma World. Show all posts

Thursday, November 12, 2015

Ideas for My Next RPG Campaign

I'm planning on starting another roleplaying game campaign in the next month or so, and right now I'm kicking around four different ideas for what to run. I believe each will pose its own challenges and present its own opportunities for fun and interesting roleplaying. Below are summaries of my ideas.

Thursday, August 23, 2012

[Building Character: Gamma World] Tajoezoa


Over the last couple of weeks I’ve been posting these Building Character articles for the Gamma World roleplaying game. Today I’m posting my third and final article in the series. Creating player characters for Gamma World is very different from most RPGs, because a lot of the character traits are generated randomly. Therefore, these articles focus on how I took the randomly generated traits and tried to imagine a cohesive interpretation of what sort of character this might be. The game’s publisher, Wizards of the Coast, has a very handy online tool for quickly generating the random elements of a character. You can see it here. I used that to generate this characters’ traits.


Friday, August 17, 2012

[Building Character: Gamma World] Voxva

This is my second in a short series of Building Character articles based on the Gamma Worldroleplaying game. You can read the first one here. Creating player characters for Gamma World is very different from most RPGs, because a lot of the character traits are generated randomly. Therefore, these articles focus on how I took the randomly generated traits and tried to imagine a cohesive interpretation of what sort of character this might be. The game’s publisher, Wizards of the Coast, has a very handy online tool for quickly generating the random elements of a character. You can see it here. I used that to generate this characters' traits.


Thursday, August 9, 2012

[Building Character: Gamma World] Icahbog

Last week I posted a DesignReview for the Gamma World roleplaying game. Today I’m posting my first in a short series of Building Character articles based on the game. Creating player characters for Gamma World is very different from most RPGs, because a lot of the character traits are generated randomly. Therefore, these articles are going to focus on how I took the randomly generated traits and tried to imagine a cohesive interpretation of what sort of character this might be. The game’s publisher, Wizards of the Coast, has a very handy online tool for quickly generating the random elements of a character. You can see it here. I used that to generate this character's traits.


Thursday, August 2, 2012

[Design Review] Gamma World


What is Gamma World?

This is a science-fantasy roleplaying game. An experiment in atomic science went wrong, causing many alternate universes to condense into a single reality. The game pits mutant heroes with advanced technology against renegade robots, feral mutants, alien menaces, and other dangerous threats. It is an action-adventure game, but it is meant to be played with a sense of humor. Rules-wise, it is a stripped down version of the 4th edition of Dungeons & Dragons. It features a lot of simplifications though, and is intended for shorter campaigns.