I'm planning on starting another roleplaying game campaign in the next month or so, and right now I'm kicking around four different ideas for what to run. I believe each will pose its own challenges and present its own opportunities for fun and interesting roleplaying. Below are summaries of my ideas.
Showing posts with label Gamma World. Show all posts
Showing posts with label Gamma World. Show all posts
Thursday, November 12, 2015
Thursday, August 23, 2012
[Building Character: Gamma World] Tajoezoa
Over the last couple of weeks
I’ve been posting these Building Character articles for the Gamma World roleplaying game. Today I’m posting my third and final article in the series.
Creating player characters for Gamma World is very different from most
RPGs, because a lot of the character traits are generated randomly. Therefore,
these articles focus on how I took the randomly generated traits and tried to
imagine a cohesive interpretation of what sort of character this might be. The
game’s publisher, Wizards of the Coast, has a very handy online tool for
quickly generating the random elements of a character. You can see it here. I
used that to generate this characters’ traits.
Labels:
Building Character,
character creation,
Gamma World,
RPG
Friday, August 17, 2012
[Building Character: Gamma World] Voxva
This is my second in a short
series of Building Character articles based on the Gamma Worldroleplaying game. You can read the first one here. Creating player characters for Gamma World is very
different from most RPGs, because a lot of the character traits are generated
randomly. Therefore, these articles focus on how I took the randomly generated
traits and tried to imagine a cohesive interpretation of what sort of character
this might be. The game’s publisher, Wizards of the Coast, has a very handy
online tool for quickly generating the random elements of a character. You can
see it here. I used that to generate this characters' traits.
Thursday, August 9, 2012
[Building Character: Gamma World] Icahbog
Last week I posted a DesignReview for the Gamma World roleplaying game. Today I’m posting my first
in a short series of Building Character articles based on the game. Creating
player characters for Gamma World is very different from most RPGs,
because a lot of the character traits are generated randomly. Therefore, these
articles are going to focus on how I took the randomly generated traits and
tried to imagine a cohesive interpretation of what sort of character this might
be. The game’s publisher, Wizards of the Coast, has a very handy online tool
for quickly generating the random elements of a character. You can see it here.
I used that to generate this character's traits.
Thursday, August 2, 2012
[Design Review] Gamma World
This is a science-fantasy
roleplaying game. An experiment in atomic science went wrong, causing many
alternate universes to condense into a single reality. The game pits mutant
heroes with advanced technology against renegade robots, feral mutants, alien
menaces, and other dangerous threats. It is an action-adventure game, but it is
meant to be played with a sense of humor. Rules-wise, it is a stripped down
version of the 4th edition of Dungeons & Dragons. It features a lot
of simplifications though, and is intended for shorter campaigns.
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