Dungeons & Dragons
A Tale of Fae and Foe
This campaign takes place in an original setting, somewhere
between Arthurian legend and the Grimm’s fairytales in tone. It would take
place in a world resembling medieval Europe, with kings, knights, and maidens fair.
Magic will be scarce – a hermitty old wizard that lives in the burnt-out ruins
of an abandoned castle, or the crazy old witch that lives deep in the dark
woods. Elves live in the secret twilit places of the world, but everyone knows
they’re not to be trusted. And beyond those distant mountains there be dragons.
Or so the stories tell. No one you know has actually seen them for themselves.
Player characters will all be human. For variety, I may
allow you to play as some of the other D&D races, but we’ll simply use
their stats and racial abilities and treat them as different “human” cultures.
For example, Dwarves might be a hardy, Norse-like people from the far North,
while Elves might be from a group of wild, Pict-like people that live closer to
nature. Proper “elves” in this setting would be more like D&D’s Eladrin,
and would not be a playable race.
Classes would also be somewhat restricted. Martial classes
like the fighter, ranger, rogue, and warlord would all be options. Clerics and
paladins could be medieval crusader-type characters. A few other classes might
be available as well once I work out more details of the setting.
The campaign would begin with all of the heroes arriving at
the spring festival in the capital of their kingdom. Here the king holds a
tournament giving any warrior a chance to win money and fame. There are also
religious ceremonies and much commerce going on, so there will be a variety of
reasons for the player characters to be present. Of course, things begin to go
awry, and soon the heroes will be thrust into an adventure that takes them
deeper and deeper into the more fantastic elements of the world as they strive
to save the kingdom from impending doom.
Frontier Town
For some time I have thought it would be interesting to
experience a roleplaying campaign where the player characters were in charge of
a small town or settlement on the frontier. Over the course of the campaign
they could run the town as they see fit, and would need to protect it and help
it prosper. You could do this using many different RPGs, but I think it might
work well in Gamma World because the main body of rules are pretty light and
fast, leaving plenty of room to focus on the town building.
To start with, the player characters would be funded by some
sort of corporate entity, providing them the resources needed to found their
settlement. However, the company would expect a return on their investment, so
the players would need to quickly find a way to produce resources in their
settlement so that they can pay off their loans and care for their own needs.
Some time would be spent exploring the area surrounding their settlement and
confronting the dangers therein. They’ll have some neighbors, who may be
friendly or not, and interacting with them could produce useful allies or
dangerous enemies.
The composition of the town, including buildings, trades,
and non-player characters will depend largely on the choices of the players.
Players can also govern their town as they see fit, perhaps adopting democracy,
or running it as an iron-clad dictatorship. All-in-all, I picture this as a
cross between a typical RPG campaign and a city building simulation.
Legend of the Five Rings
To Court in Winter
Legend of the Five Rings is a fantasy roleplaying game
inspired by the cultures and mythologies of Asia. It draws its greatest
influence from Japan, but it also takes inspiration from the cultures of China
and Korea. The game is set in the Emerald Empire in a land called Rokugan. The
heroes are generally members of the samurai class.
Every winter in the Emerald Empire, samurai lords hold
winter court in their castles and palaces. They invite some of their own
vassals, along with guests from other families and clans, to spend the winter
months in their home. Ostensibly, this is an opportunity for the lords to
display hospitality to their guests, providing good food, comfortable
accommodations, and refined entertainment. However, winter court is also an
important time for politics and diplomacy. It is an opportunity for alliances
to be formed, for marriages to be arranged, for favors to be bartered. For the
cunning and daring, it may also be an opportunity to advance your own status or
to weaken the social position of an enemy.
Somewhere between the ages of fourteen and eighteen, a child
of the samurai class undergoes gempukku, a ceremony that marks their passage
into adulthood and their status as a full-fledged samurai. The player
characters in this campaign would be young samurai, attending their first
winter court after having completed their gempukku. Playing inexperienced
samurai might be helpful to my players, since they’re likely less familiar with the
setting of this game than with others. They can learn details of the setting as
their characters do. Having the campaign take place at winter court allows
players to create characters of any clan or family with a reasonable
explanation for why they would all be gathered in the same place at the same
time.
This campaign would take place over the eight weeks of
winter court. Each player character would arrive at court with an objective in
mind – something that would bring some benefit to their clan or family in the
coming year if they can accomplish it. Players would have the duration of the
winter court to try to accomplish that objective. Along the way, they may find
that they can work together with other players’ characters, or they may find that
some of their goals are at odds with one another. It will be up to each player to
navigate the political landscape at the winter court and figure out with whom
they can ally themself.
Imperial Class
This campaign would follow a group of young cadets at the
Imperial Academy on the planet Corulag, at around the time of the classic movie
trilogy. I’m imagining something similar in tone to Ender’s Game, except with
young adults instead of kids. Player characters may be at the academy because
they genuinely believe in the ideals of the Empire, because they’re trying to
live up to family expectations, or simply because they want something more from
life than what they had at home.
The story will follow the trials and tests that the player
characters experience in this highly competitive environment. At times they may
have to work together, and at other times they’ll be competing for the top spot
in their classes. Each character may be hoping for a commission in a specific
branch of the Imperial Army or Navy, perhaps even flying with one of the
Empire’s elite TIE squadrons, but their actual commissions will depend on their
performance.
Along the way, the player characters will gradually get a
clearer picture of what the Empire truly is, and how it really operates. They
may find themselves becoming disillusioned. Some might decide to defect to the
Rebel Alliance. Others may simply go AWOL and attempt to scrape out a life for
themselves on the fringe. A few may decide that the Empire is still the best
thing for this galaxy, even if they don’t always agree with the methods of
individual officers. In any case, the campaign will continue to follow the
stories of all of these characters and eventually tie them together in some
sort of climatic finale.
Because of the Empire’s anti-alien sentiments, I would
probably not allow more than one alien player character. Any class but Jedi
would be fine for player characters. I will allow one Force-user among the
group, but keep in mind that a latent talent with the Force is bound to attract
the worst kind of attention at an Imperial Academy.
All of these sound wonderful - I want to one day play through them each. My top favorite is the D & D as medieval time frame would be fun. (One day I really want to be an Eladrin - LOL)
ReplyDeleteThanks! I'm looking forward to running any of these.
DeleteWow yeah these are all really good and sound interesting...I'm going to have to think about this lol.
ReplyDeleteThanks! Glad they're all interesting to you.
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