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Knights jousting, c.1445-c.1450. The British Library, Public Domain
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Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts
Friday, January 15, 2016
[GM Resources] [D&D 4e] A Medieval Tournament
Saturday, December 5, 2015
[D&D:ATFF] Character Backgrounds
The last bit of prep I needed to do before my gaming group gets together to make characters for our new campaign was come up with some choices for character backgrounds. Not every published background would suit my campaign, and I had a few ideas for some backgrounds of my own that would help flesh out some parts of the setting. Below are the backgrounds I created or selected for this campaign.
Saturday, November 14, 2015
[D&D:ATFF] Playable Classes in My Campaign
Another limit I am putting on player characters in my new RPG campaign is which classes they can play as. The purpose of this is to reinforce my ideas for the setting. Below is a list of playable classes. Each one is listed with its source/version and its combat role, along with a brief note on some of them.
A few of the classes are marked for "multi-class only". These are classes with more magical abilities. I don't mind if player's heroes have a touch of magic about them, but I want to keep this a low-fantasy setting to begin with. So if a player wants to make use of one of those classes, they'll have to choose one of the other classes as a base and then multi-class into one of the "multi-class only" classes by way of the appropriate feats.
Also of note, character options from the "Player's Option" and "Power" series of supplements are fine if they apply to classes on the list below.
A few of the classes are marked for "multi-class only". These are classes with more magical abilities. I don't mind if player's heroes have a touch of magic about them, but I want to keep this a low-fantasy setting to begin with. So if a player wants to make use of one of those classes, they'll have to choose one of the other classes as a base and then multi-class into one of the "multi-class only" classes by way of the appropriate feats.
Also of note, character options from the "Player's Option" and "Power" series of supplements are fine if they apply to classes on the list below.
[D&D:ATFF] Playable Races in My Campaign
I’ve decided that I want all player characters to be humans
in this campaign, to reflect the idea of a world based on medieval Europe. However,
for the sake of diversity, I’m allowing players to create characters using a
few different D&D races. In this case, these different racial stats and
abilities will just be representing different tribes or cultures of humans. Below
are the D&D races I’m allowing, and a quick explanation of who they
represent in the setting.
[D&D:ATFF] Setting Overview for New Campaign
So, my players have helped me decide on my next RPG campaign. I'll be running the "A Tale of Fae and Foe" campaign that I mentioned in my last post. For this campaign, I'm taking some of the common precepts of the default D&D 4th Edition setting and twisting them a little to create a world that feels more like medieval Europe. Below is a summary of the setting.
Thursday, November 12, 2015
Ideas for My Next RPG Campaign
I'm planning on starting another roleplaying game campaign in the next month or so, and right now I'm kicking around four different ideas for what to run. I believe each will pose its own challenges and present its own opportunities for fun and interesting roleplaying. Below are summaries of my ideas.
Thursday, May 23, 2013
[Design Journal: Heroes of Legend RPG] Tribes: Vyrden
Here is another Design Journal entry for Heroes of Legend, a fantasy RPG I’m currently developing. At this point in developing the game I’m focusing on creating the various tribes that populate the setting. In the last four posts on this topic I’ve discussed four different terith tribes – essentially different variations on humans. Today, I’m breaking away from that to tell you about the vyrden tribe.
Labels:
Design Journal,
game design,
Heroes of Legend,
RPG
Monday, May 20, 2013
[Design Journal: Heroes of Legend RPG] Tribes: Juseido Terith
Here is another Design Journal entry for Heroes of Legend, a fantasy RPG I’m currently developing. At this point in developing the game I’m focusing on creating the various tribes that populate the setting. In a previous post I explained what the terith are, and I’ve talked specifically about the hylan, sharadda and kaldari terith tribes. Today I’ll be sharing some information on another terith tribe.
Labels:
Design Journal,
game design,
Heroes of Legend,
RPG
Thursday, April 25, 2013
[Design Journal: Heroes of Legend RPG] Tribes: Kaldari Terith
Here is another Design Journal entry for Heroes of Legend, a fantasy RPG I’m currently developing. At this point in developing the game I’m focusing on creating the various tribes that populate the setting. Last week I explained what the terith are, and I’ve talked specifically about the hylan and sharadda terith tribes. Today I’ll be sharing some information on another terith tribe.
Labels:
Design Journal,
game design,
Heroes of Legend,
RPG
Monday, April 22, 2013
[Design Journal: Heroes of Legend RPG] Tribes: Sharadda Terith
This is yet another Design Journal entry for Heroes of Legend, a fantasy RPG I’m currently developing. At this point in developing the game I’m focusing on creating the various tribes that populate the setting. In my last article I explained what the terith are, and I talked specifically about the hylan terith tribe. Today I’ll be sharing some information on another terith tribe.
Labels:
Design Journal,
game design,
Heroes of Legend,
RPG
Thursday, April 18, 2013
[Design Journal: Heroes of Legend RPG] Tribes: Hylan Terith
This is my tenth Design Journal entry for Heroes of Legend, and I’ve shared quite a few ideas about the game so far. Over the next few DJ entries I’ll be sharing some specifics of the setting’s tribes, my stand in concept for what are called “species” or “races” in other settings. What makes tribes different in HoL may be some genetics, but the most important differences are often cultural. Today I’ll be talking about the hylan terith tribe.
Labels:
Design Journal,
game design,
Heroes of Legend,
RPG
Monday, April 15, 2013
[Design Journal: Heroes of Legend RPG] Tribes of Legend
In the last few Design Journal entries for Heroes of Legend I’ve focused on some more mechanical aspects of the game. Now I would like to talk about developing some more of the setting for a little while. First, I’m going to focus on tribes.
Labels:
Design Journal,
game design,
Heroes of Legend,
RPG
Friday, April 12, 2013
[Design Journal: Heroes of Legend RPG] How High Can You Roll?
In a previous Design Journal entry for Heroes of Legend I talked about a character’s nine core attributes and the basics of how you’ll make an attribute check. Last time, I talked about different actions you’ll take with those core attributes and how many dice you’ll roll depending on the type of action. Now, I’m going to figure out what kind of numbers you should be aiming to get on these rolls.
Labels:
Design Journal,
game design,
Heroes of Legend,
RPG
Monday, April 8, 2013
[Design Journal: Heroes of Legend RPG] 1 Action Point = 1 Die
In my last Design Journal entry for Heroes of Legend I talked about a character’s nine core attributes and the basics of how you’ll make an attribute check. Now I’m going to go into a little more detail about different types of actions and how attribute checks are made. But first, I want to explain a very important design principle regarding the use of action points and rolling dice.
Labels:
Design Journal,
game design,
Heroes of Legend,
RPG
Thursday, April 4, 2013
[Design Journal: Heroes of Legend RPG] Attributes and Skills
This is another Design Journal entry for Heroes of Legend, a fantasy roleplaying game I’m currently developing. In the last couple of articles I talked about combat. I’m switching gears here and discussing some more general types of actions.
Labels:
Design Journal,
game design,
Heroes of Legend,
RPG
Monday, April 1, 2013
[Design Journal: Heroes of Legend RPG] Attacking with Weapons
In my last Design Journal entry for Heroes of Legend I talked about mechanics for combat. I’m going to continue on that train of thought here.
Labels:
Design Journal,
game design,
Heroes of Legend,
RPG
Thursday, March 28, 2013
[Design Journal: Heroes of Legend RPG] Combat Grid and Action Points
In my previous Design Journal entries for Heroes of Legend I’ve mostly focused on the setting. Now I’m going to share a few thoughts about the way combat will work. Combat is typically one of the most detailed aspects of a tabletop RPG, a trait that extends from the genre’s roots in tabletop war games. As a fantasy adventure game, Heroes of Legend will put a fair amount of emphasis on combat as well.
Labels:
Design Journal,
game design,
Heroes of Legend,
RPG
Tuesday, March 26, 2013
[Design Journal: Heroes of Legend RPG] Science-Fiction and Fantasy
Here are some more random thoughts about the setting of my new game project, a tabletop roleplaying game I’m calling Heroes of Legend for the time being. So far I’ve described this game as having a “fantasy” setting, but I wanted to mention some of my thoughts on fantasy and science-fiction and how that relates to this game.
Labels:
Design Journal,
game design,
Heroes of Legend,
RPG
Sunday, February 24, 2013
[Design Journal: Heroes of Legend RPG] Dieties, Golden and Otherwise
Here are some more random thoughts about the setting of my
new game project, a tabletop roleplaying game I’m calling Heroes of Legend
for the time being. I mentioned before that I want this fantasy setting to have
an interesting mythology that matters. What I mean by that is: the world’s
creation story has an impact on the current state of the world in the setting,
and it ties into explanations of other fantasy elements of the setting.
Labels:
Design Journal,
game design,
Heroes of Legend,
RPG
Saturday, February 23, 2013
[Design Journal: Heroes of Legend RPG] Initial Thoughts
Hey everyone! I know it has been a while since I posted
anything substantial here. For some time I’ve been kicking around an idea for a
tabletop roleplaying game, and I’ve decided I’m finally going to do some design
work on it. What’s more, I’ve decided that I’m going to do most, if not all, of
this design work in public here on my blog. What I mean by that is: all or most
of the work that I do on this game will be posted here in Design Journal entries.
What you see is what I’ve done. This won’t be another Open Design project, but
I will be interested in any thoughts you have on the game as I design it, and
your ideas may influence the direction in which I develop this game.
Labels:
Design Journal,
game design,
Heroes of Legend,
RPG
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