One of my inspirations for this game is the Legend of
Zelda video games, and I like the mythology in that setting. For example, I
like how each one of the three Golden Goddesses embodied a different quality –
courage, wisdom and power. They are not directly involved in any of the games,
but their influence can still be seen. You see statues of them on buildings.
There are spells named after them. And, most importantly, each of the three
pieces of the Tri-Force represents one of the qualities they embody.
Another game that I think has a very cool setting is the Legend
of the Five Rings roleplaying game. The mythology here has the human
society of Rokugan founded by eight deities that were all siblings. Each of
them influenced the values of the empire they founded in different ways. These
deities are a good deal less powerful than the three Golden Goddesses, but they
are still heroes of exceptional renown. Legend of the Five Rings also
adds an evil deity who is a sibling of the others that went bad.
So, basically what I’ve got here so far, is that I think my
setting’s mythology will have the world being created by a group of siblings
who were super-powerful beings – generally regarded as deities. I want each of
these siblings to also embody one quality that is therefore highly valued by
most of the people in the setting. I don’t want to use the courage-power-wisdom
triad from Zelda. But I also don’t want it to be too complicated. The
deities in Legend of the Five Rings embody certain qualities, but it
would take a few sentences to explain each of them. In my setting, I want the
qualities that each deity embodies to be able to be summed up in one word.
One idea I’m considering is: four siblings that embody the
qualities of love, justice, wisdom, and power. Many of you can probably guess
the inspiration for this. One thing that I like about this is that I personally
think those are pretty much the four highest qualities in the universe. Any
other desirable quality could be considered a derivative of one of those four.
Four deities also means you could easily match each one to one of the four
classical elements – earth, fire, water, and wind. You could have, say, a deity
of wisdom and wind, since both are ephemeral, and another one of justice and
fire, since flames are often associated with testing the true quality of
something. Perhaps love and earth could go together, since both are often
associated with life and living things. That would leave power and water, which
works because of the sheer power of the ocean tides, and the power of rivers to
cut through terrain.
Now, I also like the idea of one or more evil deities that
work against the efforts of the good deities. There should be at least one, but
more than one might allow for some variation in goals and outlooks. For
example, you might have one evil deity that wants nothing more than to see the
world burn. But then, you might have another one that would rather twist the
creations of the good deities into a dark reflection that’s more to his liking.
I think it would be cool if all of these deities were siblings, as it makes the
conflict very personal.
I don’t see any of these deities making an appearance in
your typical campaign, but you should be able to see their influence in the
world. Most of your heroes and sages will be inspired by the good deities, or
at least be paragons of the virtues they embody, while most of your villains
will demonstrate an outlook and a methodology reminiscent of one of the evil
deities.
So, those are some quick thoughts and some rough ideas. I’d
be curious to hear what you think about any of this. I’ll be posting again soon
with some more thoughts on the setting for this new project. Until then, good
gaming!
Is the Megaman TCG available to download anywhere, me and my friends really wanna play!!
ReplyDeleteThe game is available for download.
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