Following up on the previous
two Stacking the Deck articles, this third article will present yet another
team and deck for the Mega Man Trading Card Game. If you’re not familiar
with this fun TCG you can read my Design Review here.
I’m creating this as a gimmicky
team/deck combination. What this means is that, while the team and deck will
neither be especially offensive or defensive, the specific combination of card
effects should produce a unique interaction that allows the player to achieve
victory nonetheless. In this particular case, I’ve tried to create a strategy
that will allow you to score many Victory Points while making very few actual
attacks. The three Characters I’ve chosen for my team are Cut Man (Set 1,
#6), Metal Man (Set 2, #1) and Mothraya (Set 4, #102).
Cut Man has an ability that lets you draw 4 cards and then
discard 4 cards. This won’t actually increase the number of cards in your hand,
but it will make it more likely that you’ll have just the card you need when
you need it. He can also play Tactics cards of the slash element, and there are
a few of them in the deck – each of which let you score Victory Points without
attacking your opponent’s Characters.
Metal Man has an ability that lets him use an action to score
Victory Points equal to the number of Resource Points you have. Use him to
create a steady income of Victory Points. Also, like Cut Man, he can use
Tactics cards of the slash element.
Mothraya can use an action to discard a Terrain card
from play. You score Victory Points equal to 4 times the cost of the card
(usually 8 Victory Points). That’s not going to come into play too often, but
when Mothraya isn’t demolishing the scenery, it can focus for more
Resource Points or make basic attacks.
Victory by Any Means
Now let’s look at our deck.
I’m going to start by simply listing all of the cards in the deck, and then
I’ll discuss how to use them.
Areas
Cloudy Skies (Cost: 2; Set 2, #83)
Momentum Platforms (Cost: 2; Set 4, #92)
Minions
Batton Ton (Cost: 2; Set 4, #12)
Flying Shell (Cost: 2; Set 1, #61)
Ladder Press (Cost: 2; Set 4, #27)
Petit Snakey (Cost: 1; Set 3, #40)
Tactics
Item-3 (Cost: 1; Set 2, #79)
Metal Blade (Cost: 1; Set 2, #69)
Metal Mass (Cost: 0; Set 2, #42)
Metal Refinement (Cost: 0; Set 2, #41)
Metal Sharpener (Cost: 0; Set 2, #43)
Yashichi (Cost: 1; Set 1, #61)
Both Area cards can score you
additional Victory Points if played at the right time. What for the most
effective time to play them, and then have Mothraya use its special
ability to destroy them for more Victory Points on the next round.
Deploy Ladder Press
when you have the “1st” token, and you expect that your opponent
will want to deploy a lot of Minions on that round. Use Flying Shell
when your opponent has a lot of Minions in play to get the most out of his
ability. Play Batton Ton and Petit Snakey early to get the
best results from them.
Item-3 should be played as early as possible in order to get
the most use out of it. Use Yashichi after you’ve played at least one of
the slash element Tactics cards. Only use Metal Blade against an enemy
Minion, and use the other Metal Tactics cards as often as possible. It
will usually be best if Cut Man plays the slash element Tactics cards,
freeing up Metal Man to use his special ability more often.
That’s my idea for a gimmicky deck. I haven’t actually played with this team/deck combo, but I would be curious to see it in action. Have any thoughts on how this deck could be improved? Is there a better way to make use of these cards? Please share your thoughts in the comments.
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