I’ve all ready posted quite a bit on this blog about the Mega
Man Trading Card Game created by my brother. I posted a Design Review and
several Stacking the Deck articles focused on the game. Recently, I had the privilege of taking the
lead in designing the newest set of cards for this game. The set is called Classic
Set 5, and it is based on the fifth game in the classic Mega Man
video game series. Over the next few weeks, I’ll be posting some Design Journal
articles that will discuss some of my process in creating these new cards for
the game, and offer previews of some of the new cards. This is the first of
those articles.
Building Synergies among Minions
One of the things I wanted to do with this new set of cards
is make sure that a good portion of the cards would have useful synergies with
cards from previous sets. There are a number of ways this is done. One way is
the introduction of new cards with familiar keywords. As most fans would
suspect, there will be new minions with the Met and Joe keywords.
These represent a particular type, or “family”, of minions. I didn’t want to just
add more minions with these keywords, though. I also wanted to create new
opportunities for minions with these keywords to interact with each other. Two
new cards are great examples of how this was done.
Apache Joe (Classic Set 5, #13) is a powerful new Joe
minion. With a cost of 4, he’s expensive, but for that price you get 3 Hit
Points, a Power of 7 and a Speed of 2. Also, Apache Joe has the Marksman
keyword and every time he attacks he puts a Marked Token on the target of his
attack. Each Marked Token on a unit grants +1 Power to an attacker with the Marksman
keyword, so as Apache Joe keeps attacking the same unit his attacks become
more and more powerful against that unit. Most importantly, while Apache Joe
is in play, all allied minions with the Joe keyword gain the Marksman
keyword. Suddenly, all of your Joe minions gain a boost to their attacks
if they gang up on the enemy Apache Joe is attacking, or on another enemy with Marked Tokens on it.
Lyric (Classic Set 5, #31) is another minion that can
aid the Joes, but in an indirect way. With a cost of 1, its stats are
nothing impressive. It does have the Durable keyword, which will help it
stay around a little bit longer. Its most important feature is its ability,
which allows it to redirect a basic attack made against an allied minion to
another allied minion that has a keyword in common. That means while Lyric
is in play, you can redirect a basic attack against any of your minions with
the Joe keyword to any other of your minions with the Joe
keyword. Since nearly all of the Joe minions have 2 or 3 Hit Points,
this allows you to spread damage around and keep all of your Joe minions
in play longer.
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