This is the fourth post in my Building Character series, and the last one that will feature a character made for the Star Wars Saga Edition Roleplaying Game (at least for a while). This newest character, a droid called Vexer, joins my previous characters and rounds out their crew.
Process
Vexer is the fourth character
I’ve made for the Star Wars Saga Edition Roleplaying Game in this series
of articles. I wanted him to be different from the other three characters I’d
made, and I wanted him to bring something new to the team. I decided to create
a droid character, since droids are a staple of the Star Wars universe,
and we didn’t yet have one on the team. You can create a droid character to do
pretty much anything a biological character can do, except use the Force, but I
wanted Vexer to have some feature you would specifically associate with droids.
While droids in Star Wars don’t all possess superior strength as a rule,
it’s generally not surprising to see them demonstrate incredible physical
abilities. For this reason, I decided to have Vexer be an exceptionally strong
warrior that specializes in unarmed combat.
In the Star Wars Saga
Edition Roleplaying Game, the soldier class makes a good choice for any
warrior. I wanted Vexer to be a quick fighter who keeps his opponents
off-balance, though, so I decided to start him out in the scoundrel class. Through
the scoundrel class he can gain the Sneak Attack talent, which will give him
extra damage with attacks against an enemy caught off-guard. Later on I moved
him into the soldier class to accelerate the rise of his attack bonuses and get
him the Hammerblow talent – another talent that would improve his unarmed
damage. The rest of his talents and feats were chosen to augment his unarmed
attacks as well.
Background
The VX-series droids were
built by Holowan Mechanicals primarily to serve as bodyguards and security
droids. Similar in function to their IG-series cousins, they possess a sleeker
design, making them more aesthetically pleasing to the wealthy costumer base
they are marketed to. VX-3R was first owned by the founder of a major
Corellian-based corporation. He was intended to be a bodyguard for the
businessman’s three daughters. Fiercely independent as they were, however, they
instead ordered VX-3R to instruct them in hand-to-hand combat so that they
could defend themselves. The girls nicknamed him “Vexer” because his lessons
were always difficult, as he refused to go easy on them.
When the family business fell
apart due to corruption among the board members, Vexer’s owner had to relocate
and sell off many of his assets. Vexer was sold. His young charges were loath
to part with him, but Vexer left them satisfied in knowing he had taught them
well how to protect themselves and each other. His new owner was an
entrepreneur who entered him into droid-only gladiatorial competitions. Following
the example of his former charges, Vexer had developed a pronounced independent
streak. When Vexer became frustrated with the endless abuse him and his
opponents suffered in the ring, he found a way to escape. The droid eventually
wound up on Tatooine, where he came into the employ of a mercenary named Shara Koth.
Personality
Vexer is almost unnervingly
quiet. Designed to be a bodyguard for the wealthy, he was programmed so that he
wouldn’t be intrusive at social functions. Thus, he will only speak when
addressed directly, or when he deems it absolutely necessary. Behind this
steely silence, however, Vexer is very alert and attentive to what is going on
around him. He also holds exceptionally strong opinions for a droid. Because of
past experiences, both good and bad, Vexer has learned to be fiercely
independent. It is not easy to win his trust. However, he has a natural
inclination to protect others, especially children or anyone else who appears
helpless and oppressed.
Game Statistics
I wanted Vexer to be a
moderately experienced character so I made him level 6, putting his first three
levels in the scoundrel class the next two levels in the soldier class, and
coming back to scoundrel for his sixth level. I choose to make him a 4th-degree
droid, which is a lot like choosing a species for the character. The Scavanger’s
Guide to Droids sourcebook gives you the option to choose a manufacturer
for your droid hero. I chose Holowan Mechanicals, the producers of the
IG-series of droids, because it gives him an extra ability to do a little more
damage once per encounter. I decided to use the optional background rules from
the Rebellion Era Campaign Guide, instead of the standard destiny
mechanics found in the core rulebook, and gave Vexer the military background
(which helps him out with a couple of skills). Vexer has pretty good Strength
and Dexterity, no Constitution (this is a trait of being a droid), and about
average scores in all of his mental abilities. His skills focus on the areas of
deception and stealth.
Combat Tactics
Vexer has a pretty good Reflex
Defense, but his Fortitude and Will Defenses are kind of low. His hit points
are a tad on the low side, so it’s best if he engages the enemy when he has friends
around who can draw away some of their attacks. The fact that he’s a droid does
mean he can be repaired a bit faster than an organic can heal. While he focuses
on making unarmed attacks, he’s fairly proficient with a blaster pistol or a simple
weapon (such as a knife or grenade).
In the Star Wars Saga
Edition Roleplaying Game unarmed attacks are fairly weak, and just making
an unarmed attack against an armed opponent can provoke an attack of
opportunity. Vexer has a number of talents and feats that really make him shine
in hand-to-hand combat, though. First, the Martial Arts I feat will increase
the die he rolls for damage with an unarmed attack from a d4 to a d6. The
Hammerblow talent gives him another +3 damage if he’s not armed. K’thri
Training allows him to make a second unarmed attack once per round as a swift
action. This second attack has no penalty to its accuracy, but it won’t deal a
lot of damage. Still, it’s good when Vexer is surrounded by a number of weak
opponents. Also, once per encounter, Vexer can deal half damage with an unarmed
attack that misses, giving his attacks some additional reliability. And,
because he’s a Holowan Mechanicals droid, he can deal an additional die of
damage on one attack each encounter.
Vexer has another trick that
will help him increase his damage output. With two instances of the Sneak
Attack talent, Vexer rolls an extra couple of dice when damaging an enemy that
is flat-footed. The K’tara Training feat gives him an additional die of damage
when that attack is an unarmed strike. Normally, getting an enemy flat-footed
for your attack can be difficult, but the Combat Trickery feat lets him use two
swift actions to render an opponent flat-footed against his next attack. All he
has to do is succeed on a Deception skill check against his opponent’s Will
Defense. With a +13 bonus to Deception checks his odds are pretty fair.
Here are Vexer’s game
statistics in stat block form for use by a Game Master. Players can download his
character sheet here.
VX-3R “Vexer”
(CL 6)
Medium Droid (4th-degree
Droid, Holowan Mechanicals) Scoundrel 4/Soldier 2
Background Military;
Force 8
Init +6; Senses Perception +8
Languages Basic, Binary
Languages Basic, Binary
Defenses Ref
22 (flat-footed 18), Fort 18, Will 17
hp 44; Threshold 18
hp 44; Threshold 18
Immunities Droid traits
Speed 6
squares
Melee unarmed +8 (1d6+9) w/Hammerblow or
Melee unarmed +8 (1d6+9) w/Hammerblow or
Melee unarmed
+8 (4d6+9) w/Hammerblow, K’tara Training and Sneak Attack
Melee
(Swift Action, 1/round) unarmed
+8 (1d6) w/K’thri Training
Ranged
blaster pistol +8 (3d6+3) or
Ranged blaster
pistol +8 (3d6+2d6+3) w/Sneak Attack
Base Atk +5;
Grp +8
Attack Options Hammerblow, Holowan Mechanicals (extra die damage
1/encounter), Point Blank Shot, Sneak Attack
Special Actions Combat Trickery, K’tara Training, K’thri Training
Abilities
Str 16, Dex 16, Con --, Int 8, Wis 10, Cha 10
Talents Hammerblow, Sneak Attack ×2
Talents Hammerblow, Sneak Attack ×2
Feats Armor
Proficiency (light), Combat Trickery, Dual Weapon Mastery I, K’tara Training, K’thri
Training, Martial Arts I, Point Blank Shot, Skill Focus (Deception), Weapon
Proficiencies (pistols, simple)
Skills Deception +13, Endurance +5, Perception +8, Ride +8, Stealth +11, Treat Injury +5
Skills Deception +13, Endurance +5, Perception +8, Ride +8, Stealth +11, Treat Injury +5
Possessions walking
locomotion, heuristic processor, internal comlink, locked access, claw appendage
×2, vocabulator, jump servos, blaster pistol
This is really cool! I was just thinking the other day how I bet droids are kinda under-utilized by players. But there's no reason you can't make an awesome droid character. ^_^
ReplyDeleteYeah, there really are lots of possibilities for droids. I'm glad you liked this one.
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