
As a kid, playing Mega Man 5 on the classic Nintendo
Entertainment System, one boss and level stood out to me more than any other.
The ability to reverse gravity in Gravity Man’s level was just such a novel
idea at the time. I had never seen the like of it in any video game. Gravity
Man wasn’t an especially difficult boss to beat, but the most challenging thing
about fighting him was being ready so that when he reversed gravity in his boss
room, you would have a shot at him lined up and you wouldn’t collide with him
in midair. When creating the character card of Gravity Man and his associated
tactics cards, I wanted to capture that theme of getting the drop on your
opponent by way of a sudden reversal.

Gravity Man also has four tactics cards associated with him.
Three of these let you give up the “1st” Token at the beginning of the Action
Phase in exchange for some benefit. For example, Gravity Draw (Set
Classic 5, #65) lets you give the “1st” Token to your opponent in order to draw
3 cards. The fourth tactics card also interacts with the “1st” Token, but in a
slightly different way.
Overall, Gravity Man is a pretty well-rounded character. His
primary advantage is his offensive capabilities, but his tactics cards provide
a few other options for him as well. Moreover, while having the “1st” Token
during the Action Phase is generally an advantage, Gravity Man’s ability can guarantee
that you hold the “1st” Token during the Production and Deployment Phases, and
at the end of any round. This creates some interesting synergies with older
cards, such as with Flash Man (Set Classic 2, #5) or Conveyor Belt
(Set Classic 2, #81).
I hope you enjoyed this preview. I’ll be posting a fourth and final preview next
week. I’d like to make this last preview a reader request. Let me know what
specific character, minion, card type, or concept you would like to see
previewed.
Love the previews! Could we see a Dark Man?
ReplyDelete-T.C.