Recently, I had the privilege of taking the lead in
designing the newest set of cards for the Mega Man Trading Card Game.
The set is called Classic Set 5, and it is based on the fifth game in the
classic Mega Man video game series. I’m now posting some Design Journal
articles that will discuss some of my process in creating these new cards for
the game, and offer previews of some of the new cards. This is the fourth of
those articles. In the first article I talked about building synergies among
minions. In the second article I talked about expanding the “Marked” and “Trap”
mechanics. The third article previewed one of the most iconic bosses from the
game. In this final preview of Classic Set 5 we’ll be looking at one
more character card that is both new to this set, and breaks a long standing
precedent.
The first set of cards for the Mega Man TCG was
distributed in five different packs. One pack featured Mega Man (Set
Classic 1, #1) himself. Another pack featured the nefarious Dr. Wily (Set
Classic 1, #8). Each of the three remaining packs contained two of the six robot
masters from the very first Mega Man video game.
The next three sets of cards were released in similar
fassion, except that the video games they were based on each featured eight robot
masters so the sets were distributed with four packs containing two robot
masters each. In these sets, the fifth pack of cards would feature a
single, more powerful character.
When Classic Set 5 is distributed this weekend, it
will once again be distributed in five packs of cards. As with the last three
sets, four of those packs will contain two robot masters each. However,
instead of the fifth pack containing a single, more powerful character, it will
contain four new characters that work together.
Bringing Dark Man to Light
In Mega Man 5, Dr. Wily frames Proto Man for the
abduction of Dr. Light. To do so he uses a new robot creation of his called
Dark Man. In the course of the game you battle four variations of Dark Man,
each an individual robot with some variations on a theme. Dark Man 4 (Set
Classic 5, #12) is the most powerful of the Dark Men.
As with all of the Dark Men, Dark Man 4 has a Cost of
1, a Power of 6, an Armor of 2 and a Speed of 1. He has a new keyword: Dark Man.
Characters with the Dark Man keyword get you only 1 Resource Point when
they Focus, instead of 2. The Dark Men also have the Wily affiliation, putting
some limits on who they can be teamed with.
Dark Man 4 has 3 abilities. Basically, on his turn he
can use an action to place 1 card from your hand facedown underneath him
(maximum 1). While that card is there, he can’t be targeted by basic attacks,
making him a rather defensive unit in spite of his low Armor. When he performs
a basic attack, you can discard that card to give Dark Man 4 +3 Power on
the attack and upgrade the attack to a special attack.
The other three Dark Men have different abilities, but all
of them have this balance between defensive and offensive abilities. One of
them can perform a counter attack when hit by a basic attack. One of them can
gain Armor Tokens. Another one can prevent a unit that attacks him from
refreshing. As you can see, with good use of these abilities, you can make it
difficult for your opponent to find an easy target among your team.
One of the key advantages to using the Dark Men, is that you
can field so many characters on the same team. Even with all four of them in
play, you still have room on your team for any of a considerable number of
characters that have a Cost of 2. You could even team the four Dark Men with
another two characters that each have a Cost of 1. Your options would be
somewhat limited, but the result would be an exceptional six actions from your
characters each round. A new territory card also opens up further
possibilities, thanks to the Dark Men’s Wily affiliation. Any way you cut it,
four Dark Men push the boundaries of what can be done with team structure.
I hope you enjoyed all of these previews. I really
enjoyed developing the cards for the new set. I look forward to their release
this weekend, when they’ll see immediate play in their first tournament. Until
then, good gaming!
Wow! These guys are awesome! I'm already thinking of ways to use them.
ReplyDelete-T.C.
Thanks! I'm glad you like them. I'm really looking forward to seeing all of the new set in action this weekend.
DeleteIs this game available to download! I really want to play it with my friends!!
ReplyDeleteAs of 3/9/13, it is not currently available for download. However, I plan on releasing it very soon, at least to a small group of beta testers. If you or any others would like a chance to participate, contact me at:
Deletevacantshadegames@gmail.com
The game is now available for download.
DeleteVisit my project showcase blog at: http://vacantshadegames.blogspot.com/
Check out and join the new MMCCG Community at: http://mmuccg.englishboard.net/