Recently, I had the privilege of taking the lead in
designing the newest set of cards for the Mega Man Trading Card Game.
The set is called Classic Set 5, and it is based on the fifth game in
the classic Mega Man video game series. I’m now posting some Design
Journal articles that will discuss some of my process in creating these new
cards for the game, and offer previews of some of the new cards. This is the second
of those articles. You can read the first article here.
Monday, July 30, 2012
Thursday, July 26, 2012
This Is Your Character (Have Fun!)
One of the core features of most RPGs, is being able to
create your own character. It is very fulfilling to come up with a concept,
formulate game statistics, get into the role, and see your character develop
over the course of a game. Lately, though, I’ve been thinking about the
implications of playing with pregenerated characters – characters created by
the GM for use by the players.
Monday, July 23, 2012
[Design Journal: Mega Man TCG - Classic Set 5] Call Me Joe
I’ve all ready posted quite a bit on this blog about the Mega
Man Trading Card Game created by my brother. I posted a Design Review and
several Stacking the Deck articles focused on the game. Recently, I had the privilege of taking the
lead in designing the newest set of cards for this game. The set is called Classic
Set 5, and it is based on the fifth game in the classic Mega Man
video game series. Over the next few weeks, I’ll be posting some Design Journal
articles that will discuss some of my process in creating these new cards for
the game, and offer previews of some of the new cards. This is the first of
those articles.
Thursday, July 19, 2012
[Open Design: Mercenaries #9] Our Progress So Far
It’s been three months today since
we started our Open Design project here with the card game Mercenaries. I
thought this would be a good time to review what we’ve done so far and consider
where we should go from here.
Labels:
card game,
game design,
Mercenaries,
Open Design
Monday, July 16, 2012
Pacing as GM vs. Writer
Although I have played a lot of roleplaying games, and I
usually am the Game Master in these games, I probably have more experience
writing fiction. I really enjoy writing, and I’ve written a lot of short
stories. Recently, I’ve found that my expectations when it comes to pacing in
an RPG I’m GMing have been frustrated. I think the reason is my approach to
writing fiction.
Thursday, July 12, 2012
[Design Journal: Terra Machina] Crawling Through the Mines
I’ve been working on Terra Machina for a while now,
and I’ve been privileged to have a great group of playtesters helping with this
project. The last time we playtested this game, we did a trial run of the
game’s Adventure Mode. The mission I’m testing right now has a group of heroes
delving into crystal mines where the mechanical drones have been reprogrammed
by terrorists to attack the former owners. Overall, the game went well, but we
ran into one major problem: the mission takes too long.
Monday, July 9, 2012
[Stacking the Deck: Mega Man TCG] Shortcut to Victory
Following up on the previous
two Stacking the Deck articles, this third article will present yet another
team and deck for the Mega Man Trading Card Game. If you’re not familiar
with this fun TCG you can read my Design Review here.
Friday, July 6, 2012
[Building Character: SWSERPG] VX-3R "Vexer"
This is the fourth post in my Building Character series, and the last one that will feature a character made for the Star Wars Saga Edition Roleplaying Game (at least for a while). This newest character, a droid called Vexer, joins my previous characters and rounds out their crew.
Wednesday, July 4, 2012
GM Burnout
As a Game Master in a table-top or pen-and-paper RPG, sometimes
you hit a wall. It’s the GM’s equivalent of writer’s block. That is what’s
happening in my current campaign of the Star Wars Roleplaying Game. I
still enjoy the game when we’re playing, but I have a difficult time getting
myself motivated to put in the work that I need to do between sessions. I’ve
thought about what I’ve done right, what I’ve done wrong, and how I would like
to do things differently with my next campaign in order to – hopefully – avoid
this happening again.
Monday, July 2, 2012
[Stacking the Deck: Mega Man TCG] A Hard Life at Sea
Welcome back to Stacking the
Deck! The idea behind these articles is to present deck ideas for various
expandable card games that involve building your own deck to play with. Like
the first article in this series, this second article will also present a team
and deck for the Mega Man Trading Card Game. If you’re not familiar with
this fun TCG you can read my Design Review here.
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