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This will hopefully be the
first post in a new series called Building Character. The idea is to take a
roleplaying game and build a few different characters for that game, writing
about the process and posting the end results. I’ve found this to be a useful exercise
for getting myself acquainted with a game’s rules mechanics. Plus, it can be a
fun creative activity.
A while ago, I posted a Design
Review about the Star Wars Roleplaying Game Saga Edition. One of the things I
talked about in there was the process for creating characters. So, I’ve decided
to start this series with making some characters for that game. The first one I’ve
made is Shara Koth, a mercenary captain of the Zabrak species.
Process
In creating Shara Koth, I had
in mind that she would be the captain of a small mercenary crew. I wanted her
to be an intelligent leader, capable of outsmarting her opponents and taking
care of her own. She needed to be a pretty well balanced character with no
obvious weaknesses, so that she could be the strong core of her group. I choose
the Zabrak species because they’re a hardy people with good defenses, and no
innate drawbacks. They’re also pretty close to human in both their appearance
and mindset, so it would make her easier to relate to.
In the Star Wars Saga
Edition roleplaying game, the noble class makes excellent leaders, so that
was the obvious choice for this character. I wanted her leadership abilities to
focus on enhancing her allies and giving them extra actions in a skirmish. I
also wanted her own combat abilities to focus on controlling the battlefield,
keeping her enemies on their toes and forcing them to stay on the defensive.
For this reason I gave her a subrepeating blaster pistol, which lets her lay
down blaster fire across a wide swath of area, and gave her feats that would
further enhance her abilities with the gun.
Background
Shara Koth was born on the
Zabrak homeworld of Iridonia, a harsh, arid planet. She grew up as an army brat,
raised by her father who served in Iridonia’s planetary defense force. She
learned a lot from him about military strategy and technology, and eventually
entered the service herself. The Zabrak have always been a proud people who
resisted oppression. When the Galactic Empire rose to power there was a lot of
conflict on Iridonia as many of its natives resisted the Empire’s control. When
it became obvious that the Empire was too powerful of a force for the Zabrak to
fight alone, many malcontents abandoned their homeworld in frustration, moving
out to the galactic fringe where the Empire held less influence. Shara was one
such refugee. On the crime ridden desert world of Tatooine, Shara assembled a
small mercenary crew and began to eke out a living taking odd jobs where she
could apply her military background to good effect.
Personality
Shara Koth is a natural born
leader. Physically, she is not too imposing, being slight of build and a tad
shorter than average. However, she is lithe and fairly resilient. Her real
strength lies in her mind. She is smart, observant, and has a forceful
personality. While her military bearing tends to make her abrasive towards
those who don’t know her, she actually has a softer side as well. To her crew
she takes on an almost motherly quality, caring for their well being as much as
her own. Unfortunately, this particular trait, coupled with her strong will and
military upbringing, can sometimes cause her to come across as controlling.
Game Statistics
It was a simple decision to
put Shara in the noble class. I chose Zabrak as her species. I decided to use
the optional background rules from the Rebellion Era Campaign Guide, instead
of the standard destiny mechanics found in the core rulebook, and gave Shara
the military background (which helps her out with a couple of skills). Shara
has below average Strength, only average Constitution, but slightly above
average Dexterity, and pretty good scores in all of her mental abilities. Her
skills focus on the areas of gathering information, various fields of
knowledge, piloting, and using computers. I wanted her and her crew to be
moderately experienced characters, so I made her level 6.
Combat Tactics
Shara Koth has pretty good
defenses (slightly optimized by the benefits of her species, as well as the
Predictive Defense and Fight Through Pain feats), but her hit points are a
little low, so it’s a good idea for her to stay behind cover if possible. She’s
a good shot with a blaster pistol, and she’s fairly proficient with simple
weapons as well (such as knives or grenades). She specializes in the use of her
subrepeating blaster pistol. With the Autofire Sweep feat, she can lay down a
hail of blaster bolts across a wide area, giving her a good chance of hitting
multiple enemies with a single attack. With the Bantha Herder feat, she can
push enemies she hits with her blaster around the battlefield, clearing them
away from her allies, or setting them up for a friend’s next move.
Shara Koth really shines as a
leader in the way that she gives extra actions and other bonuses to her allies
in combat. With the Anticipate Movement talent she can grant extra movement to
one ally each round if an enemy within her line of sight decides to move. The
Stand Tall feat can be used once per encounter when she takes damage, and lets
all of her nearby allies make a free attack against the enemy that damaged her.
Her Forewarn Allies talent makes her allies more effective at attacks of
opportunity. Lastly, her Heavy Fire Zone talent lets her designate a small area
of the battlefield and give one ally an extra attack against each enemy that
enters that zone.
Below are Shara Koth’s game
statistics in stat block form for use by a Game Master. Players can download
her character sheet here.
Shara Koth (CL 6)
Medium Zabrak Noble 6
Background Military;
Force 8
Init +9; Senses Perception +10 (may reroll and
take 2nd)
Languages Basic, Binary, Bocce, Bothese, Durese, Huttese, Zabrak
Languages Basic, Binary, Bocce, Bothese, Durese, Huttese, Zabrak
Defenses Ref
21 (flat-footed 18), Fort 17, Will 21
hp 38; Threshold 21
hp 38; Threshold 21
Speed 6
squares
Melee unarmed +3 (1d4+2)
Melee unarmed +3 (1d4+2)
Ranged hold-out
blaster pistol +6 (3d4+3) or
Ranged
subrepeating blaster pistol +1 (3d6+3) [2x2 area attack] or
Ranged
subrepeating blaster pistol +1 (3d6+3) [6-square cone area attack within 20
squares]
Base Atk +4;
Grp +5
Atk Options Autofire Sweep, Bantha Herder
Special Actions Anticipate Movement, Heavy Fire Zone, Stand
Tall
Abilities
Str 8, Dex 12, Con 10, Int 16, Wis 14, Cha 14
Talents Anticipate Movement, Forewarn Allies, Heavy Fire Zone
Talents Anticipate Movement, Forewarn Allies, Heavy Fire Zone
Feats
Autofire Sweep, Bantha Herder, Fight Through Pain, Linguist, Predictive
Defense, Stand Tall, Weapon Focus (pistols), Weapon Proficiency (pistols,
simple weapons)
Skills Endurance +5, Gather Information +10, Initiative +9 , Knowledge (bureaucracy) +11, Knowledge (galactic lore) +11, Knowledge (tactics) +11, Knowledge (technology) +11, Perception +10 (may reroll and take 2nd), Pilot +9, Ride +6, Treat Injury +7, Use Computer +11
Skills Endurance +5, Gather Information +10, Initiative +9 , Knowledge (bureaucracy) +11, Knowledge (galactic lore) +11, Knowledge (tactics) +11, Knowledge (technology) +11, Perception +10 (may reroll and take 2nd), Pilot +9, Ride +6, Treat Injury +7, Use Computer +11
Possessions hold-out blaster pistol, subrepeating blaster pistol, comlink,
energy cells, medical kit, medpac, power packs, power recharger, surgery kit
Considering character creation has long been a favorite facet of RPG's for me, I look forward to more character creation posts! I wish I had the books to look at so I could generate more ideas for species and classes and so forth.
ReplyDeleteI'm glad you enjoyed this. I also really like creating characters for RPGs. I will definitely be writing more posts in this series in the future.
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