This is the third article in my Building Character series. I'm continuing to develop characters for the Star Wars Saga Edition Roleplaying Game. You can check out the previous two characters here and here. My latest addition is an Aleena mercenary named Phibt.
Friday, June 29, 2012
Wednesday, June 27, 2012
[Open Design: Mercenaries #8] Tags on Mercenary and Territory Cards
I’m breaking my usual Monday
and Thursday posting schedule again to bring you three articles this week. I’m
posting this article a day early, and another Building Character post will be going
up Friday.
This is another quick update
on our Open Design project. You can read all of our previous project articles
here. An important factor to the intractability of cards in Mercenaries
is something called Tags. Tags don’t do anything on their own, but they can be
referred to by rules on other cards, and allow cards to be grouped into a
variety of categories.
Humandisaster suggested that
we should have a set list of Tags that can be used. This list should also give
general guidelines as to what sort of concepts each individual Tag covers. I’m
going to present here all of the Tags that we’ve used so far.
Labels:
card game,
game design,
Mercenaries,
Open Design
Monday, June 25, 2012
[Stacking the Deck: Mega Man TCG] Shock and Awe
This is the first in a new
series of articles called Stacking the Deck. The idea behind these articles is
to present deck ideas for various expandable card games that involve building
your own deck to play with. This first article will present a team and deck for
the Mega Man Trading Card Game. If you’re not familiar with this fun TCG
you can read my Design Review here.
Friday, June 22, 2012
[Building Character: SWSERPG] Kaili Sorn
This is the second post in a
new series called Building Character. The idea is to take a roleplaying game
and build a few different characters for that game, writing about the process
and posting the end results. I’ve found this to be a useful exercise for
getting myself acquainted with a game’s rules mechanics. Plus, it can be a fun
creative activity.
Last week, I posted a character I made for the Star Wars Saga Edition Roleplaying Game. This second one
I’ve made is Kaili Sorn, a Jedi healer that’s gone mercenary after Order 66.
Wednesday, June 20, 2012
[Design Review] Mega Man Trading Card Game
What is the Maga Man
Trading Card Game?
This is a trading card game
based on the popular Mega Man video game franchise. First released
almost a year ago, the game now has literally a few hundred unique cards in circulation,
and an eager player base with a strong trading community and organized
tournaments. In the interests of full disclosure, this is not an officially
licensed game. It is a fan-made product designed and produced by my brother for
us and a few of our friends. Nevertheless, I think it’s a pretty well polished
design, and one of the best games me or my brother have made. I’m writing this
as a Design Review, rather than a Design Journal, because my total input on the
design of this game has been very minimal.
Monday, June 18, 2012
[Open Design: Mercenaries #7] Mercenary Cards Round-Up
This is simply a quick
round-up of the mercenary cards we've created so far for the game Mercenaries,
our Open Design project. We have close to a third of the mercenary cards that
we need to get the game to its first playtest. Thanks so much to everyone who
has already participated, and I look forward to seeing this project continue to
progress. Look over the cards listed below, and feel free to leave any ideas
you have for mercenaries in the comments to this post.
Because this is kind of a
quick article that didn't take a lot of work to put together, I'll be breaking
my usual Monday and Thursday posting schedule to bring you three new articles
this week. Check back on Wednesday for a new Design Review, and look for
another Building Character post on Friday.
Labels:
card game,
game design,
Mercenaries,
Open Design
Thursday, June 14, 2012
[Building Character: SWSERPG] Shara Koth
Image from Wookieepedia. |
This will hopefully be the
first post in a new series called Building Character. The idea is to take a
roleplaying game and build a few different characters for that game, writing
about the process and posting the end results. I’ve found this to be a useful exercise
for getting myself acquainted with a game’s rules mechanics. Plus, it can be a
fun creative activity.
A while ago, I posted a Design
Review about the Star Wars Roleplaying Game Saga Edition. One of the things I
talked about in there was the process for creating characters. So, I’ve decided
to start this series with making some characters for that game. The first one I’ve
made is Shara Koth, a mercenary captain of the Zabrak species.
Monday, June 11, 2012
[Design Journal: Castle Siege] A Game of Medieval Warfare
The armies are gathering beyond the castle wall. You
strengthen your fortifications while they gather reinforcements. An arduous
battle awaits. It will be their aggression against your persistence. Can you
hold out long enough to force them into retreat? Or, will they overrun your
battlements and claim the castle for themselves?
Labels:
card game,
Castle Siege,
Design Journal,
game design
Thursday, June 7, 2012
[Open Design: Mercenaries #6] Designing Territory Cards
Work is progressing steadily
on Mercenaries. We have a working model that should be suitable for our
first playtest. We are also making considerable progress on designing the mercenary cards for the game. Let’s mix things up by jumping into the design
process for the game’s deck of 15 territory cards. I don’t want to distract
everyone from designing mercenaries, but working on the territories
simultaneously might create opportunities for the cross pollination of ideas.
Also, if you’re burning out on designing the mercenaries, trying your hand at
territory cards for a while might be a nice change of pace. Territories should be much
simpler to create, because each card only has a couple of substantial features.
I’ll explain the format below, and then give a few examples to get us started.
Labels:
card game,
game design,
Mercenaries,
Open Design
Monday, June 4, 2012
[Design Journal: Terra Machina] Adventure Awaits!
Artwork from the Mega Man Zero video game franchise. |
In the year 25XX, humans no longer dominate the Earth.
Some believe that they went extinct when the world became so damaged it could
no longer support them. Others believe they simple abandoned the planet for
more fertile lands elsewhere. Either way, they left in their place a hardier
species of mechanical men, dubbed the Progeny. Centuries have passed. The
Progeny have multiplied and formed their own cultures. Unity
City seeks to forge
bonds between disparate nations, but the terrorist acts of those with radical
views threaten to tear apart this fragile peace…
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