This is another video post, for a very specific reason. Enjoy!
Thursday, September 27, 2012
Monday, September 24, 2012
[Design Review] Infinite City
What is Infinite City?
Times are good, the economy
is expanding, the workers are pouring in, and the largest city in the world is
growing exponentially! Only one corporation can control it all. Will it be
yours? Infinite City is basically a game about controlling territory. The interesting twist
is that you’re actually building the territory that you’ll control, rather than
just claiming it from a pre-made map.
Thursday, September 20, 2012
[Stacking the Deck: Summoner Wars] Mage Storm
This is the third in a new
series of Stacking the Deck articles, focusing on the game Summoner Wars.
If you’re not familiar with this fun tactical card game you can read my Design
Review here. In each of these articles I’ll present one deck, talk about my
process in creating the deck, and some strategies for how to use it
effectively. For my first article I built a deck with the Tundra Orcs faction,
and for my second article I used the Jungle Elves. This time I’ll be working
with the Deep Dwarves. For some details on how deck building works in Summoner
Wars refer to my first article.
Monday, September 17, 2012
New Games! (A Video Post)
Hey! I was super excited to get some new games the other day, so I decided to do a video in which I open up the new stuff and talk a little about what I got. I've broken it up into five different videos to make it more convenient for you, if you don't have the time or inclination to watch it all in one go. Enjoy!
Thursday, September 13, 2012
[Stacking the Deck: Summoner Wars] Rain of Arrows
This is the second in a new
series of Stacking the Deck articles, this time focusing on the game Summoner
Wars. If you’re not familiar with this fun tactical card game you can read
my Design Review here. In each of these articles I’ll present one deck, talk
about my process in creating the deck, and some strategies for how to use it
effectively. For my first article I built a deck with the Tundra Orcs faction.
For my second article I’ll be using the Jungle Elves. For some details on how
deck building works in Summoner Wars refer to my first article.
Monday, September 10, 2012
When Players Stray from the Path
Tabletop, or pen-and-paper, roleplaying games provide
something most games do not – an unparalleled level of freedom for players to
take control of their characters and go where they want. This is one of the
medium’s strengths, allowing players to influence the direction of the game’s
story on the fly, without being restricted to a linear path or multiple choice
decisions. Some video games try to create a semblance of this, but they can
only ever go so far with the idea before they run into the limitations of a
preprogrammed world.
As a GM, I try to give players as much freedom as possible
in my campaigns. But the truth is that, at least for most games, some degree of
preparation is required to run a good game. So what do you do when your players
decide to take their freedom and run amok wherever they choose – going
anywhere, except where you intended for them to go?
The first suggestion I would give is this: Just go with it.
Seriously, your players probably know better what they want out of the game
right now than you do. Also, the ideas of four or five other people combined
are probably going to be better than what you had planned at least three
quarters of the time. Be ready to improvise, and just let the story go where it
may. Aside from that advice, if you really need some specific techniques to
help you improvise or cope with having your plans derailed, read on as I
consider briefly four such techniques.
Friday, September 7, 2012
Let's See How Far We've Come: 6 Months in Review
As of today, Catalyst Games
has been live for 6 months. I’ve really enjoyed writing for this blog and
interacting with everyone through the comments, so I thought I would take a
moment to reflect on what’s been accomplished so far and where I’d like to go
in the future.
Wednesday, September 5, 2012
[Stacking the Deck: Summoner Wars] Fortress of Ice
This is the first in a new
series of Stacking the Deck articles, this time focusing on the game Summoner
Wars. If you’re not familiar with this fun tactical card game you can read
my Design Review here. In each of these articles I’ll present one deck, talk
about my process in creating the deck, and some strategies for how to use it
effectively. For my first article I’ll be building a deck with the Tundra Orcs
faction. But first, let’s talk a little bit about how deck building works in Summoner
Wars.
Monday, September 3, 2012
[Design Review] Summoner Wars
This is a tactical board game
where cards form a major component. Basically, each player gets an army,
represented by a deck of cards. Most of those cards are soldiers of one kind or
another. You play your soldiers on a board that is a very simple 8x6 grid. You
and your opponent take turns moving your soldiers around the board and attacking
each others’ soldiers. Each player has a special unit that begins play on the
battlefield, called a summoner. If you can defeat your opponent’s summoner, you
win the game.
Labels:
board game,
card game,
Design Review,
Summoner Wars
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