Tuesday, February 2, 2016
How to Create Custom Cards for Your Game Prototype
Friday, January 15, 2016
[GM Resources] [D&D 4e] A Medieval Tournament
Knights jousting, c.1445-c.1450. The British Library, Public Domain
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Saturday, December 5, 2015
[D&D:ATFF] Character Backgrounds
The last bit of prep I needed to do before my gaming group gets together to make characters for our new campaign was come up with some choices for character backgrounds. Not every published background would suit my campaign, and I had a few ideas for some backgrounds of my own that would help flesh out some parts of the setting. Below are the backgrounds I created or selected for this campaign.
Saturday, November 14, 2015
[D&D:ATFF] Playable Classes in My Campaign
Another limit I am putting on player characters in my new RPG campaign is which classes they can play as. The purpose of this is to reinforce my ideas for the setting. Below is a list of playable classes. Each one is listed with its source/version and its combat role, along with a brief note on some of them.
A few of the classes are marked for "multi-class only". These are classes with more magical abilities. I don't mind if player's heroes have a touch of magic about them, but I want to keep this a low-fantasy setting to begin with. So if a player wants to make use of one of those classes, they'll have to choose one of the other classes as a base and then multi-class into one of the "multi-class only" classes by way of the appropriate feats.
Also of note, character options from the "Player's Option" and "Power" series of supplements are fine if they apply to classes on the list below.
A few of the classes are marked for "multi-class only". These are classes with more magical abilities. I don't mind if player's heroes have a touch of magic about them, but I want to keep this a low-fantasy setting to begin with. So if a player wants to make use of one of those classes, they'll have to choose one of the other classes as a base and then multi-class into one of the "multi-class only" classes by way of the appropriate feats.
Also of note, character options from the "Player's Option" and "Power" series of supplements are fine if they apply to classes on the list below.
[D&D:ATFF] Playable Races in My Campaign
I’ve decided that I want all player characters to be humans
in this campaign, to reflect the idea of a world based on medieval Europe. However,
for the sake of diversity, I’m allowing players to create characters using a
few different D&D races. In this case, these different racial stats and
abilities will just be representing different tribes or cultures of humans. Below
are the D&D races I’m allowing, and a quick explanation of who they
represent in the setting.
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