Wednesday, June 27, 2012

[Open Design: Mercenaries #8] Tags on Mercenary and Territory Cards

I’m breaking my usual Monday and Thursday posting schedule again to bring you three articles this week. I’m posting this article a day early, and another Building Character post will be going up Friday.

This is another quick update on our Open Design project. You can read all of our previous project articles here. An important factor to the intractability of cards in Mercenaries is something called Tags. Tags don’t do anything on their own, but they can be referred to by rules on other cards, and allow cards to be grouped into a variety of categories.

Humandisaster suggested that we should have a set list of Tags that can be used. This list should also give general guidelines as to what sort of concepts each individual Tag covers. I’m going to present here all of the Tags that we’ve used so far.


Mercenary Card Tags

Admin: This is for personnel that play more of a support role in an army, rather than participating in the actual combat.

Arial: This is for units that take to the skies during a skirmish.

Artillery: This is for units that attack from a considerable distance, rather than getting into the thick of combat.

Captain: This is for personnel that hold a command station within an army, or that have command experience.

Cyborg: This is for personnel that have been augmented with cybernetic implants.

Falcon Force: This is for personnel belonging to a mercenary company called Falcon Force.

Mech: This is for mechanized heavy combat vehicles, such as tanks, walkers, and aircraft.

Medic: This is for personnel that provide medical support in the field or in a hospital.

Newtype: This is for personnel who are pushing the envelope of what’s generally been considered the limits of human ability. Special cloning programs and genetic manipulation have produced a limited number of these experimental soldiers. Most of these characters should be young and exceptionally talented.

Recon: This is for units that fill a reconnaissance roll in an army, scouting ahead or providing intelligence to the rest of the army.

Rookie: This is for personnel that are young and inexperienced. They often make up for this with enthusiasm or unconventional tactics.

Stealth: This is for personnel that utilize stealth or misdirection to accomplish their goals, rather than fighting on the front lines.

Veteran: This is for personnel that are older and more experienced. They often have better combat abilities or better interactions with other cards.


Territory Card Tags

Base: This is for locations that can serve as a base of operations.

Landmark: This is for locations that feature a prominent landmark. The territory is valuable primarily for political or historical value.

Resource: This is for locations that can supply useful resources, such as a mine, a forest, or an agricultural area.

Wilderness: This is for locations that are mostly untamed wilderness.


These are the Tags that we’ve used so far. I would love to hear any suggestions you might have on Tags that could be added to these lists. Also, if you think some of these Tags could be modified or combined, I’d like to hear your thoughts on that, too.

10 comments:

  1. Here is another tag I will retroactively add to some of the mercs:

    Crimson Brigade: This is for personnel belonging to a mercenary company called Crimson Brigade.

    I like the idea of having at least two mercenary companies represented among the cards. The Falcon Force cards mostly emphasize using your cards in tandem and having them support each other, while the Crimson Brigade cards will be some of the nastier ones that really hinder your opponents. I think there could be room for another company, but they should have a "theme" that's different from these two.

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    1. Not sure if this will make a lot of sense...but based on what you describe when I think of another mercenary group that's a different type, all I can picture are like these rogue scientists who are doing all these experiements that they're hoping to profit from, and they are largely responsible for/linked to the Newtypes and maybe even some of the Cyborg types. Not sure if that idea has any potential or not but figured I'd throw it out there. ^_^

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    2. Yeah, that could be a neat idea. It would be interesting if some of their abilities had to do with somehow sacrificing the effectiveness of some of your other cards in order to improve their own powers - sort of to represent that they use questionable/unethical methods in their research.

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    3. Hmmm definitely could be interesting!

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    4. I' m back! I had a similar idea brewing in my head regarding Crimsom. Albeit my idea was probably more extreme in that one of these mercs (thought about calling them Double-Edge) may prove more detrimental to a player though.

      I figured they would, though effective at what they do, be ones that would be "picky" in that they may cause trouble to other chosen or prospective mercs.
      Here would be an example:
      Name: Ulysses Terra
      Tags: Crimsom Brigade, Veteran
      Combat Power: 2
      Hiring: Set Price (11 credits to start)
      Ability Name: Bitter Disgust: Any newtypes that aren't of Crimsom Brigade lose a combat point
      Quote: "[spits] Theres too many of dem freaks nowadays"

      That is an Idea, but please let me know what any of you think for this may very well be a redundant idea (and character).
      Ciao!

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    5. Also I just noticed it, would it be alright to add the tag "anti-walker" to Rhoda Shaw?

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    6. Glad to have you back onirotciv00. ^_^ I like your idea for Ulysses. And thanks for pointing out the omission on Rhoda Shaw. I think I'll make the tag "anti-mech", though, so that it's a bit more generalized.

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  2. Thank you SO much for posting this! I know I'm a bit slow in seeing it, but now that I've got it that should help a lot especially in making it so that they can interact with each other. Hopefully this will help me generate some more ideas!

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    1. No problem. I'm glad this will be helpful to you. ^_^

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  3. Here is another tag I'm adding to some new mercenaries.

    Daedalus League: This is for personnel belonging to a mercenary company called Daedalus League.

    The Daedalus League is a secretive coalition of scientists and researchers who use cybernetics and bioengineering to create very advanced soldiers. Their methods are often ethically questionable, and as a game mechanics theme, they often allow you to sacrifice some cards in favor of strengthening others.

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