This is my tenth Design Journal entry for Heroes of Legend, and I’ve shared quite a few ideas about the game so far. Over the next few DJ entries I’ll be sharing some specifics of the setting’s tribes, my stand in concept for what are called “species” or “races” in other settings. What makes tribes different in HoL may be some genetics, but the most important differences are often cultural. Today I’ll be talking about the hylan terith tribe.
Thursday, April 18, 2013
Monday, April 15, 2013
[Design Journal: Heroes of Legend RPG] Tribes of Legend
In the last few Design Journal entries for Heroes of Legend I’ve focused on some more mechanical aspects of the game. Now I would like to talk about developing some more of the setting for a little while. First, I’m going to focus on tribes.
Labels:
Design Journal,
game design,
Heroes of Legend,
RPG
Friday, April 12, 2013
[Design Journal: Heroes of Legend RPG] How High Can You Roll?
In a previous Design Journal entry for Heroes of Legend I talked about a character’s nine core attributes and the basics of how you’ll make an attribute check. Last time, I talked about different actions you’ll take with those core attributes and how many dice you’ll roll depending on the type of action. Now, I’m going to figure out what kind of numbers you should be aiming to get on these rolls.
Labels:
Design Journal,
game design,
Heroes of Legend,
RPG
Monday, April 8, 2013
[Design Journal: Heroes of Legend RPG] 1 Action Point = 1 Die
In my last Design Journal entry for Heroes of Legend I talked about a character’s nine core attributes and the basics of how you’ll make an attribute check. Now I’m going to go into a little more detail about different types of actions and how attribute checks are made. But first, I want to explain a very important design principle regarding the use of action points and rolling dice.
Labels:
Design Journal,
game design,
Heroes of Legend,
RPG
Thursday, April 4, 2013
[Design Journal: Heroes of Legend RPG] Attributes and Skills
This is another Design Journal entry for Heroes of Legend, a fantasy roleplaying game I’m currently developing. In the last couple of articles I talked about combat. I’m switching gears here and discussing some more general types of actions.
Labels:
Design Journal,
game design,
Heroes of Legend,
RPG
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