Monday, April 1, 2013

[Design Journal: Heroes of Legend RPG] Attacking with Weapons

In my last Design Journal entry for Heroes of Legend I talked about mechanics for combat. I’m going to continue on that train of thought here.

Thursday, March 28, 2013

[Design Journal: Heroes of Legend RPG] Combat Grid and Action Points

In my previous Design Journal entries for Heroes of Legend I’ve mostly focused on the setting. Now I’m going to share a few thoughts about the way combat will work. Combat is typically one of the most detailed aspects of a tabletop RPG, a trait that extends from the genre’s roots in tabletop war games. As a fantasy adventure game, Heroes of Legend will put a fair amount of emphasis on combat as well.

Tuesday, March 26, 2013

[Design Journal: Heroes of Legend RPG] Science-Fiction and Fantasy

Here are some more random thoughts about the setting of my new game project, a tabletop roleplaying game I’m calling Heroes of Legend for the time being. So far I’ve described this game as having a “fantasy” setting, but I wanted to mention some of my thoughts on fantasy and science-fiction and how that relates to this game.

Sunday, February 24, 2013

[Design Journal: Heroes of Legend RPG] Dieties, Golden and Otherwise

Here are some more random thoughts about the setting of my new game project, a tabletop roleplaying game I’m calling Heroes of Legend for the time being. I mentioned before that I want this fantasy setting to have an interesting mythology that matters. What I mean by that is: the world’s creation story has an impact on the current state of the world in the setting, and it ties into explanations of other fantasy elements of the setting.

Saturday, February 23, 2013

[Design Journal: Heroes of Legend RPG] Initial Thoughts


Hey everyone! I know it has been a while since I posted anything substantial here. For some time I’ve been kicking around an idea for a tabletop roleplaying game, and I’ve decided I’m finally going to do some design work on it. What’s more, I’ve decided that I’m going to do most, if not all, of this design work in public here on my blog. What I mean by that is: all or most of the work that I do on this game will be posted here in Design Journal entries. What you see is what I’ve done. This won’t be another Open Design project, but I will be interested in any thoughts you have on the game as I design it, and your ideas may influence the direction in which I develop this game.